It is a time for Strength! The world may burn, but the strong will survive!!
- Recon Mission: Players engage in small battles to gain Recon points. Recon points represent ‘intelligence’ your forces have gained about the Command Area, enemy positions, and assets.
- Strategic Missions: Once you have enough Recon points you may spend them to challenge other players to larger battles to gain Strategic points. Strategic points represent your offensive position in the area. The more Strategic points you have, the better positioned you are to make a critical strike and establish control.
- Control Missions: Players that have gained a strong strategic position are now ready to coordinate large engagements, such as Stronghold Assaults and Force Superiority battles, to gain Control points. Control points represent how much dominance your forces have in the area.
Declare Your Allegiance
How you play:
There will be 2d6-2 (re-roll once if the result is 0) terrain pieces deployed for each game. Once the number is determined, roll 2d6 to see who goes first and alternate choosing BUT NOT PLACING pieces from your local collection of terrain. Players then alternate placing terrain from this pool (note: you are NOT limited to the pieces you selected for the pool) by rolling a single d10 near the center of the board. The die result is the rough percentage of distance towards the table edge, in the direction of the pointy top of the d10, where the piece chosen will be placed. On the result of a '0' the player may choose to put the piece in the center of the table, at the table edge (along the line indicated), or not place the piece at all, thereby removing it permanently from the pool. If any piece would end up overlapping another (where it doesn't make sense), or within 6" of another piece, simply move the new piece the minimum distance required so that it is outside of 6".
Spending Strategy Points:
Won by how many points:
Both you and your opponent are too cagy to be drawn into a killing field. Determine terrain as normal.
You may select a single piece of terrain from the Pool before placement begins. You may choose, at any time during terrain placement, regardless of die rolls, to place that piece of terrain in any empty 12” square on the table. You may, if you wish, not place this piece at all, thereby denying it to the enemy.
You may either:
A) Choose TWO pieces of terrain, as above. or
B) Wait until terrain deployment is complete and then remove a single piece of terrain from the table.
15 or more
You may either:
A) Choose THREE pieces of terrain, as above, or
B) Wait until terrain deployment is complete and then remove TWO pieces of terrain from the table.
--Benefit of Owning Control Points--
“We are pleased with your progress. New resources are now at your disposal.”
Strange vehicles have been sighted, scout the area and report your findings.
While on patrol, enemy sighted!
A patrol has stumbled upon an enemy force with vital information. They’re out numbered, but surprise is on their side.
Escape to Base
Your patrol is returning with vital information and has been jumped by the enemy. Badly outnumbered, you MUST get back to base!
The enemy is moving key resources in a nearby convoy. It is time to strike.
A fluid combat situation where only the master tactician can prevail.
Reports indicate the enemy is relying heavily on a particular vessel. We now know where it is…
Running the Gauntlet
If we can just get our heavy craft into position, there will be no stopping us.
You can’t own the area unless you control the key strategic points.
Stage 1: To control the area we must first establish dedicated supply lines. We know it, and they know it.
Play “Clash of Arms” scenario but defender must take at least 3 fortifications. Attacker automatically loses unless the fortifications are all below half HP. If all enemy fortifications are at ½ HP then score victory points as normal to determine winner. If all enemy fortifications are destroyed, Attacker automatically wins.
Stage 2: Increase your control by removing key enemy observation posts and strongholds.
Home Base Assault
Stage 3: Eliminate enemy presence in the area by decimating their primary assets.